[gd_scene load_steps=5 format=3 uid="uid://xb235nfjefwl"]

[sub_resource type="RectangleShape2D" id="RectangleShape2D_rphx8"]
size = Vector2(32, 32)

[sub_resource type="Gradient" id="Gradient_7g1lr"]
colors = PackedColorArray(1, 1, 0, 0.266667, 1, 1, 0, 1)

[sub_resource type="FastNoiseLite" id="FastNoiseLite_mana2"]
noise_type = 4
frequency = 0.3347
metadata/_preview_in_3d_space_ = true

[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_8bg2l"]
color_ramp = SubResource("Gradient_7g1lr")
noise = SubResource("FastNoiseLite_mana2")

[node name="EMP" type="Area2D"]
collision_layer = 16
collision_mask = 0

[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_rphx8")

[node name="Polygon2D" type="Polygon2D" parent="."]
texture_repeat = 2
texture = SubResource("NoiseTexture2D_8bg2l")
texture_offset = Vector2(128, 128)
polygon = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
